Back to school, writing our insane roadmap!
Here we are with our insanely challenging roadmap this time!! After a long period without publishing on our Rebel Magazine (publishing not, but writing a lot and Max is preparing many hot things as he usually does!) and especially after listing all the things to do for the upcoming and insane autumn, we are ready with many new hot things.
September, back to school! And we are back writing another plan and our roadmap looks insanely challenging this time, but we are absolutely enthusiast for all the news we listed here at K Storm Studio! Ok just let’s jump in to our roadmap so:
Steam Fest October 2024
We mentioned this already in our previous post… yes Wild Radio Flux has been subscribed for the next Steam Fest in October 2024! So happy to write this on our blog! But of course this means an additional bunch of hard work for us, under deadline. Wild Radio Flux is basically 90% finished but a festival and the upcoming release push us always under pressure.
In progress
Sep 2024 – Our Forum. We see that our forum platform requires a better and clear design and this is the main reason why our followers do not yet feel inspired to use it. So we also planned to work on it.
Autumn 2025 – Plastigence. This game needs the implementation of our game asset mentioned above. Once done a first demo will be ready in 2025. A wonderful game, a big step of our insanely challenging roadmap.
Dec 2024 – Our 3D game asset we will use as a solid rock for our 3D games in UnrealEngine 5.4 is now closed to have all the required to be a full game. With this asset we can finally boost our 3D games over our imagination.
The Source game. From concept art to 3D enviroment we are studying the best scenarios for this game.
K-Engine. The new release is right at the corner. We know we temporarily removed the engine from download, but we want to share with all users a new version with some new things and replacements, in particular the previous VFX addon, that can make K-Engine ready to produce games. Aside from our games, K-Engine is a big part of our insanely challenging roadmap.
Summer 2025 – Ghost Warrior. Even this game will be probably published in 2025 cause the amount of text and graphic created for it.
Game Assets for VN. You know we are primarely 3D artists but we are constantly producing game asset for visual novels. Why? Because we also loves to create visual novels.
Always possible with our passion!
We are so happy about our achievements, even if they are small! But we know that as you can see above, a lot of work is still at the horizon. A giant mountain to climb? Definetely not! Why? Because our passion about what we do makes everything possible.
This is our upcoming roadmap, this is our work, this is our challenge!
Much love from K Storm Studio staff