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K Storm Studio News

September 2024: our insanely challenging roadmap!

Back to school, writing our insane roadmap!

Here we are with our insanely challenging roadmap this time!! After a long period without publishing on our Rebel Magazine (publishing not, but writing a lot and Max is preparing many hot things as he usually does!) and especially after listing all the things to do for the upcoming and insane autumn, we are ready with many new hot things.

September, back to school! And we are back writing another plan and our roadmap looks insanely challenging this time, but we are absolutely enthusiast for all the news we listed here at K Storm Studio! Ok just let’s jump in to our roadmap so:

Steam Fest October 2024

We mentioned this already in our previous post… yes Wild Radio Flux has been subscribed for the next Steam Fest in October 2024! So happy to write this on our blog! But of course this means an additional bunch of hard work for us, under deadline. Wild Radio Flux is basically 90% finished but a festival and the upcoming release push us always under pressure.

In progress

Sep 2024 – Our Forum. We see that our forum platform requires a better and clear design and this is the main reason why our followers do not yet feel inspired to use it. So we also planned to work on it.

Autumn 2025 – Plastigence. This game needs the implementation of our game asset mentioned above. Once done a first demo will be ready in 2025. A wonderful game, a big step of our insanely challenging roadmap.

Dec 2024 – Our 3D game asset we will use as a solid rock for our 3D games in UnrealEngine 5.4 is now closed to have all the required to be a full game. With this asset we can finally boost our 3D games over our imagination.

The Source game. From concept art to 3D enviroment we are studying the best scenarios for this game.

K-Engine. The new release is right at the corner. We know we temporarily removed the engine from download, but we want to share with all users a new version with some new things and replacements, in particular the previous VFX addon, that can make K-Engine ready to produce games. Aside from our games, K-Engine is a big part of our insanely challenging roadmap.

Summer 2025 – Ghost Warrior. Even this game will be probably published in 2025 cause the amount of text and graphic created for it.

Game Assets for VN. You know we are primarely 3D artists but we are constantly producing game asset for visual novels. Why? Because we also loves to create visual novels.

Always possible with our passion!

We are so happy about our achievements, even if they are small! But we know that as you can see above, a lot of work is still at the horizon. A giant mountain to climb? Definetely not! Why? Because our passion about what we do makes everything possible.

This is our upcoming roadmap, this is our work, this is our challenge!

Much love from K Storm Studio staff

Categories
Game Marketing Tips K Magazine

Game Marketing – How to deal with music copyright?

Music copyright can be a very big problem sometimes and this is the reason why the game industry nowadays want to have copyright free music.

Ok all we love music! No matter what genre but we love music. In case of a game I think the music is a relevant part of the gameplay. Like soundtracks for a movie, the game soundtrack can even make the difference. And music nowadays appears to be not a way of expression just like it has been for decades, especially for the youth.

Games are actually more relevant for everyone, both young and older generations. Of course we know that society changes, but there is also another important factor to consider when we talk about the relationship between games and music. Games contains everything! A game can also be a very high quality and artistic product, and I’m talking just keeping from aside the interactivity offered by games. Because if we also consider the major and revolutionary factor introduced by games, the interactivity, there is not competition with any other entertainment industry.

In this scenario when we have £100 or less in our pocket destin to our entertainment and fun what we do? We see what proposts are coming from the entertainment industry well… who wins? Games! Please also read this very detailed article about marketing segmentation and positioning.

Different future for the music?

Of course the time where people use to follow a musician everywhere buying all his albums and merchs is probably gone. Now we have all the music we want in our pocket. And as I said before, the music is not a way to express our vision about life anymore. People use to easily chat on social media about less relevant things than before when older generations wanted to change the world, even on stage! I’m not gonna say that this is good or bad. And also think about the entertainment back in the days. Ok we loved 80s games but ok… be realistic… we got fun but just because we were little kids. Think about the opportunities offered by modern games. There is nothing in the entertainment industry that can compete with, right?

Ok in case of games we are more focused in playing them than to listen to their soundtracks, that’s ok? Despite this, we are often got captured by some amazing soundtracks have been written for games. Some examples? Doom, OutRun, Street Fighter, The Witcher, Space Harrier, Turricane 2, Skyrim and so on.

Licenses for soundtracks

As I said I love and respect the music copyright. But licenses are too restrictive for a game company. If you have a look at all the licenses we have to care about while we are asking for the rights to use a song in a game wow…! Guys that sounds overbearing for me. Why? Because it seems that music is the only and most important part os the project. And I personally respect the effort and the emotion an artist puted into it, but ok, do you know how much effort, time, investments have been involved in the making a game engine? And then the game?

How to avoid your game turning illegal?

Did you know that if just one of the music license expires and you forget to renew it your game automatically turns to be illegal and it will be permanently removed from the market? How could you avoid that?

Well, you should use license free music. Possibly, you should also have the full copyright of the music you use. Online there are several websites that sold copyright and license free music. In this case you have to pay one time and you can use that song without limitations or restrictions, but smeone else can use the same song.

In alternative you can ask help to a musician to create some specific dedicated songs for your game, even using some music kits out there. Consider this, many of the commercial songs are now produced this way.

Our thought about music copyright

At K Storm Studio we strongly believe that music is a very important aspect of any game and it’s essential to improve the game experience. But as a game developer you have to have the entire control of your product. Assets, codes, soundtracks, music, everything should be royalty free so you can easily distribute your game without additional restrictions.

Categories
K Storm Studio News Platform

We are K Storm Studio, we are game dev

At K Storm Studio, we believe games are pure happiness, and we want to bring that joy to everyone. We’re passionate about games, and that passion fuels our mission: making games that can shape our souls! Why? Because for us, games are visions, dreams, and the best way to have fun. Games can bring true joy into our lives, and we firmly believe everyone should have the chance to create that joy for themselves and others. Our games and our game engine are just some products of this belief!

Our Story

Max Capano, our visionary Founder, embarked on his journey as a 3D Digital Artist and musician following his graduation from an Arts high school. With a wealth of experience gained from contributing his creative talents to various gaming companies, studios, and tech magazines in particular regarding 3D CGi, Max harbored a dream of creating something uniquely his own.

Despite facing personal hardships, including the loss of his family and encountering adversity along the way, Max’s unwavering determination, passion, and boundless talent have become the driving force behind K Storm Studio. His indomitable spirit infuses every aspect of our company, shaping the very essence of our game projects.

Max’s resilience and creative genius serve as the cornerstone of our success, inspiring our team to push boundaries, innovate, and deliver unparalleled experiences to our audience. At K Storm Studio, we are not just crafting games; we are realizing a vision fueled by passion, dedication, and a relentless pursuit of excellence.

Who we are

At K Storm Studio we are game developers and game publisher and this website is a digital distribution platform built for everyone who has a story to tell, for everyone who wants to make the difference and wants to enjoy every single day the universe of creativity and games.

And all our life is about games! Games are the heartbeat of our existence. Our passion for gaming courses through every aspect of our lives, infusing our work with boundless enthusiasm and dedication. From the intricacies of game development to the vast spectrum of artistic expression it entails, we find joy in every facet of the gaming world.

Are you with us?

We created this platform with all the sections we wanted to have like our Rebel K-Magazine, or our K-Marketplace, or our K-Community Forum for us but also for everyone who wants to join us or has something to share to the world of gaming.

Join us as we continue to shape the future of gaming, fueled by our collective passion and unwavering dedication to our craft. Together, we are game developers, together we are K Storm Studio!

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